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Space Plunder
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#include <HealthSaveGame.h>
Public Attributes | |
| TArray< FBodyPart > | SavedBodyParts |
| float | SavedHealth |
| float | SavedShield |
| TArray<FBodyPart> UHealthSaveGame::SavedBodyParts |
| float UHealthSaveGame::SavedHealth |
| float UHealthSaveGame::SavedShield |