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Space Plunder
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#include <HealthData.h>
Public Member Functions | |
| bool | operator== (const FBodyPart &Other) const |
| FBodyPart () | |
| FBodyPart (const EBodyPartName Name, const TArray< FName > &IncludedBones, const float Health, const bool Injured) | |
Public Attributes | |
| EBodyPartName | BodyPartName = EBodyPartName::Spine |
| TArray< FName > | Bones |
| float | BodyPartHealth = 100.0f |
| bool | bInjured = false |
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inline |
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inline |
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inline |
| bool FBodyPart::bInjured = false |
| float FBodyPart::BodyPartHealth = 100.0f |
| EBodyPartName FBodyPart::BodyPartName = EBodyPartName::Spine |
| TArray<FName> FBodyPart::Bones |