29 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Health")
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Health")
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Health")
34 float BodyPartHealth = 100.0f;
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Health")
36 bool bInjured = false;
50 Bones = IncludedBones;
Definition HealthData.h:26
FBodyPart(const EBodyPartName Name, const TArray< FName > &IncludedBones, const float Health, const bool Injured)
Definition HealthData.h:47
FBodyPart()
Definition HealthData.h:43
EBodyPartName BodyPartName
Definition HealthData.h:30