17 virtual void ReceiveToggleSwitch(AActor* Caller,
const bool bOn)
override;
19 virtual void ReceiveOnInteract(AActor* Caller,
const EInteractionType InteractionType)
override;
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Interaction|Switch")
23 bool bSwitchOn = false;
26 virtual
void BeginPlay() override;
30 TArray<AActor*> ActorsControlledBySwitch;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13