15class MENUSYSTEM_API
UMenuBPLib : public UBlueprintFunctionLibrary
28 UFUNCTION(BlueprintPure, Category=
"Menu System|BP Lib", meta=(WorldContext=
"WorldContextObject"))
29 static EDifficultyLevel GetCurrentDifficultyLevel(
const UObject* WorldContextObject);
31 UFUNCTION(BlueprintPure, Category=
"Menu System|BP Lib", meta=(WorldContext=
"WorldContextObject"))
32 static FString GetCurrentDifficultyLevelString(
const UObject* WorldContextObject);
34 UFUNCTION(BlueprintCallable, Category=
"Menu System|BP Lib")
35 static void QuitGame(APlayerController* PlayerController);
38 UFUNCTION(BlueprintPure, Category=
"Menu System|BP Lib", meta=(WorldContext=
"WorldContextObject"))
39 static TArray<FGameLevel> GetAllGameLevels(
const UObject* WorldContextObject,
const bool bIncludeDebugLevels =
false);
40 UFUNCTION(BlueprintPure, Category=
"Menu System|BP Lib", meta=(WorldContext=
"WorldContextObject"))
41 static TArray<FGameLevel> GetAllCampaignLevels(
const UObject* WorldContextObject,
const bool bIncludeDebugLevels =
false);
42 UFUNCTION(BlueprintPure, Category=
"Menu System|BP Lib", meta=(WorldContext=
"WorldContextObject"))
43 static TArray<FGameLevel> GetAllMultiplayerLevels(
const UObject* WorldContextObject,
const bool bIncludeDebugLevels =
false);
44 UFUNCTION(BlueprintPure, Category=
"Menu System|BP Lib", meta=(WorldContext=
"WorldContextObject"))
45 static TArray<FGameLevel> GetAllHordeLevels(
const UObject* WorldContextObject,
const bool bIncludeDebugLevels =
false);
47 UFUNCTION(BlueprintPure, Category=
"Menu System|BP Lib", meta=(WorldContext=
"WorldContextObject"))
50 UFUNCTION(BlueprintPure, Category=
"Menu System|BP Lib", meta=(WorldContext=
"WorldContextObject"))
51 static bool GetGameDebuggingMode(
const UObject* WorldContextObject);
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13