24 UFUNCTION(BlueprintCallable, Category=
"Online GM|Players")
25 virtual
void SpawnPlayer(APlayerController* PlayerController) = 0;
27 UFUNCTION(BlueprintCallable, Category="Online GM|Mode")
30 UFUNCTION(BlueprintCallable, Category="Online GM|State")
31 virtual int32 GetCurrentRound()
const {
return 0;};