20 virtual void Init()
override;
22 virtual void LoadMenu()
override;
23 virtual void LaunchInGameMenu(APlayerController* Player,
bool bOpen)
override;
25 virtual void Host(FOnlineSessionSettings HostSessionSettings)
override;
26 virtual void SinglePlayer()
override;
28 virtual void Options()
override;
29 virtual void StartSession()
override;
35 virtual void JoinManualAddress(
const FString& IpAddress)
override;
38 virtual void Join(uint32 Index)
override;
41 UFUNCTION(BlueprintCallable, Exec, Category=
"Menu System")
42 virtual
void SearchServers() override;
43 UFUNCTION(BlueprintCallable, Exec, Category="
Menu System")
44 virtual
void Quit(APlayerController* Player) override;
47 UFUNCTION(BlueprintCallable, Exec, Category="
Menu System")
48 void JoinFirstPossibleMatch();
49 UFUNCTION(BlueprintCallable, Exec, Category="
Menu System")
50 void SessionFoundComplete(
bool bSuccess);
51 void OnJoinSessionCompleted(FName SessionName, EOnJoinSessionCompleteResult::Type Result);
56 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Menu System")
57 FString StartingLevel = "/Game/Demos/ShooterDemo/Levels/ShooterDemoLevel?listen";
86 void OnCreateSessionComplete(FName SessionName,
bool bSuccess);
87 void OnDestroySessionComplete(FName SessionName,
bool bSuccess);
88 void OnFindSessionsComplete(
bool bSuccess);
89 void OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type JoinResult);
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13