17 virtual void UpdatePlayerList();
20 UPROPERTY(ReplicatedUsing=OnRep_PlayerProfiles, VisibleAnywhere, BlueprintReadOnly, Category=
"Game State")
24 UPROPERTY(ReplicatedUsing=OnRep_PlayerStates, VisibleAnywhere, BlueprintReadOnly, Category="Game State")
25 TArray<APlayerState*> AllPlayerStates;
29 void OnRep_PlayerStates();
31 void OnRep_PlayerProfiles();
33 UFUNCTION(BlueprintImplementableEvent, Category = "Game State")
34 void OnUpdatePlayerStates(const TArray<APlayerState*>& States);
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13