#include <MenuSystemGameState.h>
◆ OnRep_PlayerProfiles()
| void AMenuSystemGameState::OnRep_PlayerProfiles |
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◆ OnRep_PlayerStates()
| void AMenuSystemGameState::OnRep_PlayerStates |
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17{
20 {
22 if(MenuPlayerState != nullptr)
23 {
26 }
27 }
29}
Definition BaseData.h:1239
◆ OnUpdatePlayerStates()
| void AMenuSystemGameState::OnUpdatePlayerStates |
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const TArray< APlayerState * > & | States | ) |
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◆ UpdatePlayerList()
| void AMenuSystemGameState::UpdatePlayerList |
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◆ AllPlayerStates
| TArray<APlayerState*> AMenuSystemGameState::AllPlayerStates |
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◆ AllProfiles
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/MenuSystem/Source/MenuSystem/Public/GameState/MenuSystemGameState.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/MenuSystem/Source/MenuSystem/Private/GameState/MenuSystemGameState.cpp