5#include "CoreMinimal.h"
6#include "GameplayTagContainer.h"
7#include "UObject/Interface.h"
8#include "NotificationManagerInterface.generated.h"
31 virtual void UpdateValue(
const int32 IncreaseAmount,
const int32 TotalValue,
const FGameplayTag& Slot) = 0;
Definition NotificationManagerInterface.h:23
virtual void UpdateValue(const int32 IncreaseAmount, const int32 TotalValue, const FGameplayTag &Slot)=0
virtual void AddNotificationToQueue(const FNotificationData &Data)=0
virtual void AddNotification(const FNotificationData &Data)=0
virtual bool GetIsShowingNotification(FUniqueID &UniqueID) const =0
Definition NotificationManagerInterface.h:15
Definition RadialWheelData.h:17
Definition BaseData.h:253