#include <NotificationManagerInterface.h>
◆ AddNotification()
| virtual void INotificationManagerInterface::AddNotification |
( |
const FNotificationData & | Data | ) |
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pure virtual |
◆ AddNotificationToQueue()
| virtual void INotificationManagerInterface::AddNotificationToQueue |
( |
const FNotificationData & | Data | ) |
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pure virtual |
◆ GetIsShowingNotification()
| virtual bool INotificationManagerInterface::GetIsShowingNotification |
( |
FUniqueID & | UniqueID | ) |
const |
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pure virtual |
Returns if showing a notification and the ID of the one showwing
Implemented in UNotificationManager.
◆ UpdateValue()
| virtual void INotificationManagerInterface::UpdateValue |
( |
const int32 | IncreaseAmount, |
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const int32 | TotalValue, |
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const FGameplayTag & | Slot ) |
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pure virtual |
The documentation for this class was generated from the following file: