5#include "CoreMinimal.h"
7#include "UObject/Interface.h"
8#include "PlayerStateInterface.generated.h"
Definition PlayerStateInterface.h:22
virtual FCharacterBaseSkills & GetCharacterSkills()=0
virtual void SetMatchOver(FMatchState MatchState, const TArray< FTeamScoreData > &Scores)=0
Definition PlayerStateInterface.h:14
Definition BaseData.h:815
Definition BaseData.h:1077
Definition MultiplayerData.h:37