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Space Plunder
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#include <PlayerStateInterface.h>
Public Member Functions | |
| virtual FCharacterBaseSkills & | GetCharacterSkills ()=0 |
| virtual void | SetMatchOver (FMatchState MatchState, const TArray< FTeamScoreData > &Scores)=0 |
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pure virtual |
Implemented in APlayerStateBase.
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pure virtual |
Implemented in APlayerStateBase.