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WeaponEffectsComponent.cpp File Reference
#include "Components/WeaponEffectsComponent.h"
#include "NiagaraFunctionLibrary.h"
#include "Kismet/GameplayStatics.h"
#include "Kismet/KismetMathLibrary.h"
#include "Perception/AISense_Hearing.h"
#include "Perception/AISense_Damage.h"
#include "NiagaraComponent.h"
#include "NiagaraDataInterfaceArrayFunctionLibrary.h"
#include "BPLib/BaseHelpersBPLib.h"
#include "BPLib/WeaponBPLib.h"
#include "Data/WeaponDebugData.h"
#include "Effects/WeaponImpactEffectsSpawner.h"
#include "Net/UnrealNetwork.h"

Functions

 DECLARE_CYCLE_STAT (TEXT("Weapon System Effects Component (All Functions)"), STATGROUP_Weapons_Effects_Comp, STATGROUP_WeaponSystem)
 
 DEFINE_LOG_CATEGORY (LogWeaponEffects)
 

Function Documentation

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("Weapon System Effects Component (All Functions)") ,
STATGROUP_Weapons_Effects_Comp ,
STATGROUP_WeaponSystem  )

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogWeaponEffects )