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Space Plunder
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#include "Components/WeaponEffectsComponent.h"#include "NiagaraFunctionLibrary.h"#include "Kismet/GameplayStatics.h"#include "Kismet/KismetMathLibrary.h"#include "Perception/AISense_Hearing.h"#include "Perception/AISense_Damage.h"#include "NiagaraComponent.h"#include "NiagaraDataInterfaceArrayFunctionLibrary.h"#include "BPLib/BaseHelpersBPLib.h"#include "BPLib/WeaponBPLib.h"#include "Data/WeaponDebugData.h"#include "Effects/WeaponImpactEffectsSpawner.h"#include "Net/UnrealNetwork.h"Functions | |
| DECLARE_CYCLE_STAT (TEXT("Weapon System Effects Component (All Functions)"), STATGROUP_Weapons_Effects_Comp, STATGROUP_WeaponSystem) | |
| DEFINE_LOG_CATEGORY (LogWeaponEffects) | |
| DECLARE_CYCLE_STAT | ( | TEXT("Weapon System Effects Component (All Functions)") | , |
| STATGROUP_Weapons_Effects_Comp | , | ||
| STATGROUP_WeaponSystem | ) |
| DEFINE_LOG_CATEGORY | ( | LogWeaponEffects | ) |