#include <InteractableBox.h>
◆ FBoxReplicationData() [1/3]
| FBoxReplicationData::FBoxReplicationData |
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inline |
◆ FBoxReplicationData() [2/3]
| FBoxReplicationData::FBoxReplicationData |
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AActor * | Actor, |
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const EInteractionType | Interaction ) |
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inline |
26 {
29 }
EInteractionType SelectedInteraction
Definition InteractableBox.h:18
AActor * Caller
Definition InteractableBox.h:16
◆ FBoxReplicationData() [3/3]
| FBoxReplicationData::FBoxReplicationData |
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AActor * | Actor, |
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const EInteractionType | Interaction, |
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const FVector & | ImpulseForce ) |
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inline |
31 {
35 }
FVector Impulse
Definition InteractableBox.h:19
◆ Caller
| AActor* FBoxReplicationData::Caller = nullptr |
◆ Impulse
| FVector FBoxReplicationData::Impulse = FVector(10) |
◆ SelectedInteraction
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Public/Actors/InteractableBox.h