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FBoxReplicationData Struct Reference

#include <InteractableBox.h>

Public Member Functions

 FBoxReplicationData ()
 
 FBoxReplicationData (AActor *Actor, const EInteractionType Interaction)
 
 FBoxReplicationData (AActor *Actor, const EInteractionType Interaction, const FVector &ImpulseForce)
 

Public Attributes

AActor * Caller = nullptr
 
EInteractionType SelectedInteraction = EInteractionType::Default
 
FVector Impulse = FVector(10)
 

Constructor & Destructor Documentation

◆ FBoxReplicationData() [1/3]

FBoxReplicationData::FBoxReplicationData ( )
inline
21 {
22
23 }

◆ FBoxReplicationData() [2/3]

FBoxReplicationData::FBoxReplicationData ( AActor * Actor,
const EInteractionType Interaction )
inline
26 {
27 Caller = Actor;
29 }
EInteractionType SelectedInteraction
Definition InteractableBox.h:18
AActor * Caller
Definition InteractableBox.h:16

◆ FBoxReplicationData() [3/3]

FBoxReplicationData::FBoxReplicationData ( AActor * Actor,
const EInteractionType Interaction,
const FVector & ImpulseForce )
inline
31 {
32 Caller = Actor;
34 Impulse = ImpulseForce;
35 }
FVector Impulse
Definition InteractableBox.h:19

Member Data Documentation

◆ Caller

AActor* FBoxReplicationData::Caller = nullptr

◆ Impulse

FVector FBoxReplicationData::Impulse = FVector(10)

◆ SelectedInteraction

EInteractionType FBoxReplicationData::SelectedInteraction = EInteractionType::Default

The documentation for this struct was generated from the following file: