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Space Plunder
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#include "Character/CustomCharacterBase.h"#include <Components/InteractableActorComponent.h>#include "RecoilAnimationComponent.h"#include "BPLib/BaseHelpersBPLib.h"#include "BPLib/WeaponBPLib.h"#include "Components/CharacterHealthComponent.h"#include "Components/DialogueComponent.h"#include "Character/Animation/ALSCharacterAnimInstance.h"#include "Components/ALSMantleComponent.h"#include "Components/InteractionComponent.h"#include "Character/ALSCharacterMovementComponent.h"#include "Components/AudioReactionComponent.h"#include "Components/CapsuleComponent.h"#include "Components/FootstepFXHandler.h"#include "Components/HealthBarWidgetComponent.h"#include "Components/PhysicalHitReactionsComponent.h"#include "Components/MeleeComponent.h"#include "Components/SphereComponent.h"#include "DamageTypes/FallDamage.h"#include "Data/CharacterSaveGame.h"#include "Interfaces/HitMarkerInterface.h"#include "Interfaces/MenuSystem.h"#include "Interfaces/MultiplayerGM.h"#include "Interfaces/OnlineGM.h"#include "Kismet/GameplayStatics.h"#include "Kismet/KismetMathLibrary.h"#include "Net/UnrealNetwork.h"#include "PhysicsEngine/PhysicalAnimationComponent.h"#include "PlayerState/CustomPlayerState.h"Functions | |
| DEFINE_LOG_CATEGORY (LogCustomCharacters) | |
| DECLARE_CYCLE_STAT (TEXT("Custom ALS Character (All Functions)"), STATGROUP_Custom_ALS_Character, STATGROUP_Custom_ALS) | |
| DECLARE_CYCLE_STAT | ( | TEXT("Custom ALS Character (All Functions)") | , |
| STATGROUP_Custom_ALS_Character | , | ||
| STATGROUP_Custom_ALS | ) |
| DEFINE_LOG_CATEGORY | ( | LogCustomCharacters | ) |