18 virtual bool Initialize()
override;
20 void MatchOver(
FMatchState MatchState,
const TArray<FTeamScoreData>& Scores);
21 UFUNCTION(BlueprintImplementableEvent, Category=
"Menu System")
25 UFUNCTION(BlueprintImplementableEvent, Category="
Menu System")
29 UFUNCTION(BlueprintCallable, Category="
Menu System")
32 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="
Menu System")
34 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="
Menu System")
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13