20 UFUNCTION(
Client, Reliable, BlueprintCallable, Category=
"Menu System|Lobby")
21 void CreateLobbyWidget();
24 bool GetIsReady()
const {
return bPlayerReady;};
25 UFUNCTION(BlueprintCallable, Category=
"Menu System|Lobby")
26 void SetReady(const
bool bValue = true) {bPlayerReady = bValue;};
28 UFUNCTION(
Client, Reliable, BlueprintCallable, Category=
"Menu System|Lobby")
29 void StartCountdown(const int32 Delay) const;
31 void CancelCountdown() const;
39 virtual
void BeginPlay() override;
41 virtual
void OnNetCleanup(UNetConnection* Connection) override;
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="
Menu System")
50 bool bPlayerReady = false;
51 bool bInLobby = false;
53 void SetInputModeUI();
55 TSubclassOf<UUserWidget> LobbyWidgetClass;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13