19 virtual bool Initialize()
override;
21 virtual void NativeConstruct()
override;
24 UFUNCTION(BlueprintCallable, Category=
"Menu System")
25 void SetScore(
const TArray<FTeamScoreData>& Scores);
27 UFUNCTION(BlueprintCallable, Category=
"Menu System")
29 UFUNCTION(BlueprintImplementableEvent, Category=
"Menu System")
31 UFUNCTION(BlueprintCallable, Category="
Menu System")
32 void SetRound(const int32 Num) const;
33 UFUNCTION(BlueprintImplementableEvent, Category="
Menu System")
34 void OnRoundChanged();
35 UFUNCTION(BlueprintCallable, Category="
Menu System")
36 void SetMultiplayerMatchState(const
FMatchState State);
37 UFUNCTION(BlueprintImplementableEvent, Category="
Menu System")
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="
Menu System")
43 UFUNCTION(BlueprintCallable, Category="
Menu System")
46 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=
"Menu System")
47 int32 OwnerTeamID = 0;
49 UFUNCTION(BlueprintCallable, Category="
Menu System")
50 void SetLogo(const int32
TeamID, class UTexture2D* Logo) const;
51 UFUNCTION(BlueprintCallable, Category="
Menu System")
52 void SetScoreGoal(const int32 Goal) const;
56 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
57 class UTextBlock* AllyScoreText;
58 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
59 class UTextBlock* AllyTitleText;
60 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
61 class UTextBlock* TimeTitleText;
62 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
63 class UTextBlock* EnemyScoreText;
64 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
65 class UTextBlock* EnemyTitleText;
66 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
67 class UTextBlock* GoalScoreText;
68 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
69 class UTextBlock* GoalScoreTitleText;
70 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
71 class UTextBlock* RoundText;
72 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
73 class UTextBlock* RoundTitleText;
74 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
78 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
79 class UOverlay* RootOverlay;
82 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
83 class UImage* AllyLogo;
84 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
85 class UImage* EnemyLogo;