#include <DungeonRoom.h>
◆ AddAttachedRoom()
| virtual void IDungeonRoom::AddAttachedRoom |
( |
AActor * | RoomActor | ) |
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|
pure virtual |
◆ GetAISpawnsRootComponent()
| virtual USceneComponent * IDungeonRoom::GetAISpawnsRootComponent |
( |
| ) |
const |
|
pure virtual |
◆ GetDoorsRootComponent()
| virtual USceneComponent * IDungeonRoom::GetDoorsRootComponent |
( |
| ) |
const |
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pure virtual |
◆ GetExitsRootComponent()
| virtual USceneComponent * IDungeonRoom::GetExitsRootComponent |
( |
| ) |
const |
|
pure virtual |
◆ GetLootSpawnsRootComponent()
| virtual USceneComponent * IDungeonRoom::GetLootSpawnsRootComponent |
( |
| ) |
const |
|
pure virtual |
◆ GetNumOfExits()
| virtual int32 IDungeonRoom::GetNumOfExits |
( |
| ) |
const |
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pure virtual |
◆ GetOverlapsRootComponent()
| virtual USceneComponent * IDungeonRoom::GetOverlapsRootComponent |
( |
| ) |
const |
|
pure virtual |
◆ GetRoomBounds()
| virtual FBox IDungeonRoom::GetRoomBounds |
( |
| ) |
const |
|
pure virtual |
◆ GetRoomType()
◆ GetShouldRoomSpawnDoorAtEntry()
| virtual bool IDungeonRoom::GetShouldRoomSpawnDoorAtEntry |
( |
const FRandomStream & | Stream | ) |
const |
|
pure virtual |
◆ GetWeaponSpawnsRootComponent()
| virtual USceneComponent * IDungeonRoom::GetWeaponSpawnsRootComponent |
( |
| ) |
const |
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pure virtual |
◆ SetActive()
| virtual void IDungeonRoom::SetActive |
( |
const bool | bActive | ) |
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|
pure virtual |
◆ SetDynamicMaterial()
| virtual void IDungeonRoom::SetDynamicMaterial |
( |
UMaterialInterface * | Material | ) |
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pure virtual |
◆ SetOptimizationLevel()
| virtual void IDungeonRoom::SetOptimizationLevel |
( |
const int32 | Level | ) |
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|
pure virtual |
◆ SetRandomStream()
| virtual void IDungeonRoom::SetRandomStream |
( |
const FRandomStream & | Stream | ) |
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|
pure virtual |
If the room needs access to any random Elements
Implemented in ARoomActor.
◆ SetReady()
| virtual void IDungeonRoom::SetReady |
( |
| ) |
|
|
pure virtual |
◆ ToggleAllRoomRoofs()
| virtual void IDungeonRoom::ToggleAllRoomRoofs |
( |
const bool | bForceHide | ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ProceduralDungeons/Source/ProceduralDungeons/Public/Interfaces/DungeonRoom.h