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Space Plunder
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#include "BPLib/BaseHelpersBPLib.h"#include "GameplayTagsManager.h"#include "GenericTeamAgentInterface.h"#include "Blueprint/UserWidget.h"#include "DamageTypes/BaseDamage.h"#include "DamageTypes/BulletDamage.h"#include "DamageTypes/ElectricalDamage.h"#include "DamageTypes/ExplosionDamage.h"#include "DamageTypes/FallDamage.h"#include "DamageTypes/FireDamage.h"#include "DamageTypes/LaserDamage.h"#include "DamageTypes/MeleeDamage.h"#include "DamageTypes/NonLethalBulletDamage.h"#include "DamageTypes/NonLethalMeleeDamage.h"#include "DamageTypes/PlasmaDamage.h"#include "DamageTypes/PoisionDamage.h"#include "DamageTypes/WaterDamage.h"#include "Kismet/KismetInputLibrary.h"#include "Kismet/KismetSystemLibrary.h"#include "InputAction.h"#include "InputCoreTypes.h"#include "Engine/TextureRenderTarget2D.h"#include "GameFramework/PlayerState.h"#include "Kismet/GameplayStatics.h"#include "Kismet/KismetMathLibrary.h"#include "Slate/WidgetRenderer.h"