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EpicOnlineGameInstance.cpp File Reference
#include "GameInstance/EpicOnlineGameInstance.h"
#include "OnlineSubsystemUtils.h"
#include "Interfaces/OnlineIdentityInterface.h"
#include "OnlineSubsystem.h"
#include "GameFramework/SaveGame.h"
#include "Kismet/GameplayStatics.h"
#include "Interfaces/OnlineStatsInterface.h"
#include "Widgets/OptionsMenuSystemWidget.h"
#include "Widgets/InGameMenuSystemWidget.h"
#include "Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Public/NullNetworkReplayStreaming.h"
#include "Misc/NetworkVersion.h"
#include "OnlineSubsystemTypes.h"
#include "PlayFabAdminDataModels.h"
#include "PlayFabClientDataModels.h"
#include "PlayFabJsonObject.h"
#include "BPLib/MenuBPLib.h"
#include "Core/PlayFabAdminAPI.h"
#include "Core/PlayFabAuthenticationAPI.h"
#include "Core/PlayFabClientAPI.h"
#include "Data/PlayerProfileSaveGame.h"
#include "Engine/DemoNetDriver.h"
#include "Interfaces/OnlinePlayerState.h"
#include "Widgets/Replays/ReplayMenu.h"
#include "Online/OnlineSessionNames.h"

Functions

 DEFINE_LOG_CATEGORY (LogMenuSystem)
 
 DEFINE_LOG_CATEGORY (LogOnlineGameInstance)
 

Variables

static const FName SESSION_NAME = NAME_GameSession
 
static const FName SERVER_NAME_KEY = TEXT("Server Name")
 

Function Documentation

◆ DEFINE_LOG_CATEGORY() [1/2]

DEFINE_LOG_CATEGORY ( LogMenuSystem )

◆ DEFINE_LOG_CATEGORY() [2/2]

DEFINE_LOG_CATEGORY ( LogOnlineGameInstance )

Variable Documentation

◆ SERVER_NAME_KEY

const FName SERVER_NAME_KEY = TEXT("Server Name")
static

◆ SESSION_NAME

const FName SESSION_NAME = NAME_GameSession
static