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Space Plunder
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#include "GameInstance/EpicOnlineGameInstance.h"#include "OnlineSubsystemUtils.h"#include "Interfaces/OnlineIdentityInterface.h"#include "OnlineSubsystem.h"#include "GameFramework/SaveGame.h"#include "Kismet/GameplayStatics.h"#include "Interfaces/OnlineStatsInterface.h"#include "Widgets/OptionsMenuSystemWidget.h"#include "Widgets/InGameMenuSystemWidget.h"#include "Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Public/NullNetworkReplayStreaming.h"#include "Misc/NetworkVersion.h"#include "OnlineSubsystemTypes.h"#include "PlayFabAdminDataModels.h"#include "PlayFabClientDataModels.h"#include "PlayFabJsonObject.h"#include "BPLib/MenuBPLib.h"#include "Core/PlayFabAdminAPI.h"#include "Core/PlayFabAuthenticationAPI.h"#include "Core/PlayFabClientAPI.h"#include "Data/PlayerProfileSaveGame.h"#include "Engine/DemoNetDriver.h"#include "Interfaces/OnlinePlayerState.h"#include "Widgets/Replays/ReplayMenu.h"#include "Online/OnlineSessionNames.h"Functions | |
| DEFINE_LOG_CATEGORY (LogMenuSystem) | |
| DEFINE_LOG_CATEGORY (LogOnlineGameInstance) | |
Variables | |
| static const FName | SESSION_NAME = NAME_GameSession |
| static const FName | SERVER_NAME_KEY = TEXT("Server Name") |
| DEFINE_LOG_CATEGORY | ( | LogMenuSystem | ) |
| DEFINE_LOG_CATEGORY | ( | LogOnlineGameInstance | ) |
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static |
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static |