27 virtual void BeginPlay()
override;
28 virtual void ReceiveOnInteract(AActor* Caller,
const EInteractionType InteractionType)
override;
29 virtual void ReceiveOnOverlap(AActor* Caller)
override;
35 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"Interaction")
36 class USceneComponent* SceneComponent;
37 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="
Interaction")
38 class UCapsuleComponent* CapsuleComponent;
39 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="
Interaction")
40 class UScreenFacingWidgetComponent* ScreenFacingWidgetComponent;
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Interaction")
47 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="
Interaction")
48 AActor* SenderActor =
nullptr;
52 TSubclassOf<UUserWidget> PingWidgetClass;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13