19 virtual bool Initialize()
override;
21 UFUNCTION(BlueprintCallable, Category=
"Menu System|Multiplayer")
25 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category=
"Menu System|Kill Feed")
26 class UScrollBox* ScrollBox;
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Menu System|Kill Feed")
32 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Menu System|Kill Feed")
33 int32 MaxMessages = 5;
35 UPROPERTY(EditAnywhere, Category="
Menu System|Kill Feed")
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13