#include <HealthInterface.h>
◆ HealthAndShieldChanged()
| virtual void IHealthInterface::HealthAndShieldChanged |
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const float | Health, |
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const float | MaxHealth, |
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const float | ShieldHealth, |
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const float | MaxShieldHealth, |
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const class UDamageType * | DamageType ) |
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pure virtual |
◆ HealthChanged()
| virtual void IHealthInterface::HealthChanged |
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const float | Health, |
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const float | MaxHealth, |
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const class UDamageType * | DamageType ) |
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pure virtual |
◆ InjuredBodyPart()
| virtual void IHealthInterface::InjuredBodyPart |
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const EBodyPartName | InjuredBodyPart, |
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const FVector & | HitLocation, |
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const TArray< FBodyPart > & | AllBodyParts ) |
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pure virtual |
◆ SetHasShield()
| virtual void IHealthInterface::SetHasShield |
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const bool | bHasShield = false | ) |
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pure virtual |
◆ ShieldBreak()
| virtual void IHealthInterface::ShieldBreak |
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| ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Health/Source/Health/Public/Interfaces/HealthInterface.h