Here is a list of all variables with links to the classes they belong to:
- w -
- WaitTime : FStateTreeFindRandomPatrolPointInstanceData, UBTT_FindRandomPatrolPoint, UBTTask_GetNextPatrolPoint::FBTTaskPatrolMemory, UBTTask_GetNextPatrolPoint
- WalkableSurfaceDetectionChannel : UALSMantleComponent
- Walking : FALSCameraGaitSettings
- Walking_ : FALSGait
- WalkRunBlend : FALSAnimGraphGrounded
- WalkSpeed : FALSMovementSettings
- WallFill : AProceduralDungeonBuilder
- WallsRootComponent : ABaseRoomActor, ARoomActor
- Warning : UBTTask_PrintDebug
- WarningColor : UModalMenuSystemWidget
- WarningSound : UModalMenuSystemWidget
- WasStartOverlapArray : ULineOfSightComponent
- WaterHeavy : FFootstepsVFX
- WaterLight : FFootstepsVFX
- WaypointActor : UWaypointWidget
- WaypointIcon : UWaypointWidget
- WaypointWidget : AWaypointActor
- WaypointWidgetClass : AWaypointActor
- WeaponAttachmentID : FWeaponAttachment
- WeaponData : AWeaponFramework
- WeaponDataTable : UWeaponDataAsset
- WeaponDefinition : AWeaponPickupPad
- WeaponDisplayName : FWeaponStats_T
- WeaponDryFireSound : FWeaponEffects_T
- WeaponEffects : AWeaponFramework
- WeaponEffectsID : FWeaponStats_T
- WeaponFireFrequency : AAutoTurret
- WeaponFireMode : UBTS_CheckWeapon::FCheckWeaponMemory, UBTS_CheckWeapon
- WeaponFireRate : UBTS_CheckWeapon::FCheckWeaponMemory, UBTS_CheckWeapon
- WeaponFireTimerHandle : AAutoTurret
- WeaponID : AWeaponPickup, FPlayerDeath, FWeaponData_T, FWeaponStats_T
- WeaponMesh : AWeaponFramework, AWeaponPickupPad
- WeaponMeshRotationSpeed : AWeaponPickupPad
- WeaponName : UCurveExtractor
- WeaponNameTextBlock : UWeaponSlotWidget
- WeaponOffset : FWeaponData_T, FWeaponStats_T
- WeaponOverlay : FWeaponStats_T, UHUDLayoutWidget, UMultiplayerHUDLayoutWidget
- WeaponPickupData : AWeaponPickup
- WeaponProjectileStats : FWeaponStats_T
- WeaponRangeMax : FWeaponModifiers, FWeaponStats_T
- WeaponRangeMin : FWeaponModifiers, FWeaponStats_T
- WeaponSilencedSound : FWeaponEffects_T
- WeaponSkill : FCharacterBaseSkills
- WeaponSlotClass : UWeaponSystemWidget
- WeaponSlots : UWeaponSystemWidget
- WeaponSlotsBox : UWeaponSystemWidget
- WeaponSound : FWeaponEffects_T
- WeaponSoundVolume : FWeaponEffects_T
- WeaponSpawnsRootComponent : ARoomActor
- WeaponSpread : UCrosshairWidget
- WeaponSpreadMultiplier : UCrosshairWidget
- WeaponStatModifiers : FWeaponAttachment
- WeaponThumbnail : FWeaponStats_T
- WeaponThumbnailImage : UWeaponSlotWidget
- WeaponThumbnailMaterial : UWeaponSlotWidget
- WeaponType : AWeaponFramework, FWeaponStats_T
- WeaponWidget : ACustomHUD
- WeaponWidgetClass : ACustomHUD
- Weight : FPickupItemData
- WeightedTypes : FDungeonSpawnRoom
- WidgetSizeTimerHandle : AWaypointActor
- WidgetSwitcher : USingleMenuWithTabsWidget
- WidgetToFocus : ACustomHUD
- WindowTraceDistance : ARoomActor
- Wood : FFootstepsVFX
- WorldOptimizers : FNPC_OptimizatorModule