Here is a list of all variables with links to the classes they belong to:
- n -
- N_TurnIP_L180 : FALSAnimTurnInPlace
- N_TurnIP_L90 : FALSAnimTurnInPlace
- N_TurnIP_R180 : FALSAnimTurnInPlace
- N_TurnIP_R90 : FALSAnimTurnInPlace
- Name : FAchievement, FCharacterSkill, FInputIcon
- name : FPlugin
- Name : FProfilePicture, FRadialSegmentData, FSkill, FUserSaveGame
- Name1 : FNamePair
- Name2 : FNamePair
- NAME_Foot_R : UALSAnimNotifyFootstep
- NAME_FootstepType : UALSAnimNotifyFootstep
- NAME_IgnoreOnlyPawn : UALSMantleComponent
- Names : FDialogueDataValues
- NameTextBlock : UAchievementWidget, ULeaderboardEntryWidget, ULeaderboardWidget, UStatWidget
- NearestTargetDistance : UBTService_SelectTargetObject::FBTTaskSelectTargetMemory
- NextBridgePathPoint : APatrolPathPoint
- NextBridgePatrolPoint : FStateTreeFindRandomPatrolPointInstanceData, UBTT_FindRandomPatrolPoint, UBTTask_GetNextPatrolPoint
- NextBridgePatrolPointActor : UBTTask_GetNextPatrolPoint::FBTTaskPatrolMemory
- NextNotificationTime : UNotificationManager, UQuestNotificationManager
- NextPathPoint : APatrolPathPoint
- NextPatrolPoint : FStateTreeFindRandomPatrolPointInstanceData, UBTT_FindRandomPatrolPoint, UBTTask_GetNextPatrolPoint
- NextPatrolPointActor : UBTTask_GetNextPatrolPoint::FBTTaskPatrolMemory
- NextRoundTimerHandle : AMultiplayerGameMode
- NextSpawnTimerHandle : AAISpawnLocation
- NiagaraAttachmentType : FALSHitFX
- NiagaraLocationOffset : FALSHitFX
- NiagaraRotationOffset : FALSHitFX
- NiagaraSpawnType : FALSHitFX
- NiagaraSystem : FALSHitFX
- Nickname : FUserProfile
- Node : UAnimGraphNode_RecoilAnimationNode
- Noise : FInputScale_PRAS
- Noise2DAccel : UStoredData
- Noise2DTarget : UStoredData
- Noise2DZero : UStoredData
- NoiseAimScalar : UStoredData
- None_ : FALSGroundedEntryState, FALSMovementAction, FALSMovementState
- NonLethalTakedownAnims : FStealthData
- NormalVertex : ULineOfSightComponent
- NotificationData : UNotificationBaseWidget
- NotificationEndTimerHandle : UNotificationManager
- NotificationID : FNotificationData
- NotificationLayer : UPrimaryLayoutWidget
- NotificationLifetime : UModalMenuSystemWidget
- NotificationManagersMap : AHUDBase
- NotificationOverlay : UNotificationManager, UQuestNotificationManager
- NotificationPadding : UModalMenuSystemWidget
- NotificationPanel : UMainMenuSystemWidget
- NotificationPtr : FCopy_ApplicationRestartRequiredNotification
- NotificationSlot : UMenuSystemWidget
- NotificationSound : UModalMenuSystemWidget
- NotificationsQueue : UNotificationManager
- NotificationTimerHandle : AHUDBase, UModalMenuSystemWidget, UNotificationManager, UQuestNotificationManager
- NotificationWidgetClass : UNotificationManager
- NotifyName : AMeleeWeaponFramework
- NullRandomStream : AProceduralDungeonBuilder
- Number_Of_Lines : ULineOfSightComponent
- NumberFormatOptions : UInteractionPingWidget, UWaypointWidget
- NumberOfBarrels : AShipTurret
- NumberOfPlayers : AMenuSystemLobbyGameMode, UMainMenuSystemWidget
- NumberOfPlayersSlider : UMainMenuSystemWidget
- NumberOfPlayersText : UMainMenuSystemWidget
- NumberOfPlayersToStart : AOnlineGameMode
- NumberOfRoomsToSpawn : AProceduralDungeonBuilder
- NumberOfTeams : AOnlineGameMode
- NumberSpawned : FDungeonSpawnRoom
- NumberToSpawn : FDungeonSpawnRoom, FDungeonSpecialItem