Here is a list of all variables with links to the classes they belong to:
- r -
- R : FALSVelocityBlend
- RadialBackground : UWheelMenu
- RadialDebug : UWheelMenu
- RadialForceStrength : FWeaponProjectileStats_T
- RadialMenuClass : AHUDBase
- RadialMenuWidget : AHUDBase
- RadialSegmentClass : UWheelMenu
- RadialTexture : UWheelMenu
- Radius : APatrolPath, APatrolPathPoint, FAimAssist, FStateTree_FindRandomPatrolPoint, SCircumferenceMarkerWidget, UBTT_FindRandomPatrolPoint, UBTT_GetLastKnownLocation, UBTTask_GetNewLocationAround, UBTTask_GetNextPatrolPoint::FBTTaskPatrolMemory, UBTTask_GetNextPatrolPoint, UCircumferenceMarkerWidget
- Radius1 : ULineOfSightComponent
- Radius1ForInterp : ULineOfSightComponent
- Radius2 : ULineOfSightComponent
- Radius2ForInterp : ULineOfSightComponent
- RadiusLowerBounds : FReticleSizeData
- RadiusMultiplier : FReticleSizeData
- RadiusUpperBounds : FReticleSizeData
- Ragdoll_ : FALSMovementState
- RagdollOnLandVelocity : AALSBaseCharacter
- RagdollStateChangedDelegate : AALSBaseCharacter
- RandomClosesExitWeight : AProceduralDungeonBuilder
- RandomDeviation : UBTTask_Rotate
- RandomDeviationMultiplier : UBTTask_Rotate::FBTTaskRotateMemory
- RandomPoint : UBTTask_GetNextPatrolPoint::FBTTaskPatrolMemory
- RandomStream : ACampaignGameMode, AProceduralDungeonBuilder, ARoomActor
- RandomStreamPtr : AProceduralDungeonBuilder
- RandomWeight : ARoomActor
- RangeEnd : UDownloadLeaderboard
- RangeMultiplier : FAIActionEvent
- RangeStart : UDownloadLeaderboard
- Rank : FSteamLeaderboardEntry
- RankTextBlock : ULeaderboardEntryWidget
- RawCommandString : UChatBoxWidget
- ReachDistance : FALSMantleTraceSettings
- ReactionTime : FCharacterEmotions
- ReadyBorder : UPlayerCardWidget
- ReadyColor : UPlayerCardWidget
- ReadyMatchTimerHandle : AOnlineGameMode
- ReadyMatchWaitTime : AOnlineGameMode
- RecklessnessLevel : FCharacterEmotions
- Recoil : FWeaponModifiers, FWeaponStats_T, UCrosshairWidget
- RecoilAnimationComponent : ACustomCharacterBase
- RecoilAnimData : FWeaponStats_T
- RecoilAnimRate : FWeaponStats_T
- RecoilBursts : FWeaponStats_T
- RecoilComponent : FAnimNode_RecoilAnimationNode
- RecoilCurve : FWeaponStats_T
- RecoilMultiplier : UCrosshairWidget
- RecoilOffset : FWeaponStats_T
- RecoilPivotPoint : AWeaponFramework
- RecoilRotation : FWeaponStats_T
- RecoilTransform : FAnimNode_RecoilAnimationNode, UALSCharacterAnimInstance
- RecommendedLevel : FQuestInfo
- RecommendedNumberOfPlayers : FGameLevel
- RefAnimation : UCurveExtractor
- Region : FServerRow
- RegisteredEvents : UAISense_Actions
- registrationName : CDD_MenuExtender
- Relationships : FFactionRelationshipTotal
- RelationshipStatus : FFactionRelationship
- RelativeAccelerationAmount : UALSCharacterAnimInstance
- RelativeVelocityDirection : FALSAnimCharacterInformation
- ReloadTime : FWeaponModifiers, FWeaponStats_T
- ReloadTimerHandle : AWeaponFramework
- RemoveQuestButton : UQuestLogWidget
- ReplayController : UReplayViewer
- ReplayFriendlyName : UReplaySlot
- ReplayMenu : UEpicOnlineGameInstance
- ReplayMenuClass : UEpicOnlineGameInstance
- ReplayName : FReplayInfo, UReplaySlot
- ReplayNameTextBox : UReplaySlot
- ReplaySlotClass : UReplayMenu
- ReplayViewerWidget : AReplaySpectatorController
- ReplayViewerWidgetClass : AReplaySpectatorController
- ReplicatedControlRotation : AALSBaseCharacter
- ReplicatedCurrentAcceleration : AALSBaseCharacter
- ReputationPoints : FFactionStats
- RequiredAchievementID : FUnlockItemMethod
- RequiredFailProgress : FQuestObjectives
- RequiredLevel : FUnlockItemMethod
- RequiredPlayerStatusID : FUnlockItemMethod
- RequiredProgress : FQuestObjectives
- RequiredQuests : FQuestInfo
- Requirements : FAchievement
- RespawnPenalty : AMenuSystemPlayerState
- RespawnTime : AMenuSystemPlayerState, AOnlineGameMode
- RespawnTimerHandle : AMenuSystemPlayerState
- RestartButton : UReplayViewer
- RestLoc : FRecoilAnimData
- RestRot : FRecoilAnimData
- Result : UMiniGameWidget
- ReticleHorizontalSize : FCrosshairData
- ReticleMaterial : FCrosshairData
- ReticleSize : FCrosshairData
- ReticleSizeBox : UCrosshairWidget
- RetryDelay : UMiniGameWidget
- RetryMainDoorClose : AOpenableDoorActor
- RetryMainDoorOpen : AOpenableDoorActor
- RetrySecondaryDoorClose : ADoubleDoorActor
- RetrySecondaryDoorOpen : ADoubleDoorActor
- ReverseArch1 : ULineOfSightComponent
- Reward : FQuestInfo, FQuestOutcome
- RewardBonus : FQuestObjectives
- RewindButton : UReplayViewer
- RicochetVector : AWeaponImpactEffectsSpawner
- Rifle_ : FALSOverlayState
- Right_ : FALSMovementDirection
- RightHandGoal : USyntyAnimInstance
- RightYawTime : FALSAnimGraphAimingValues
- RingMainColor : FRadialMenuData, UWheelMenu
- RingMainColorDefault : UWheelMenu
- Roll : FInputScale_PRAS
- Roll_ : FALSGroundedEntryState
- RollAim : UStoredData
- RollDoubleTapTimeout : AALSBaseCharacter
- RollHip : UStoredData
- Rolling_ : FALSMovementAction
- RoofRootComponent : ARoomActor
- RoomAttemptsBeforeFail : AProceduralDungeonBuilder
- RoomAttemptsMathMultiplier : AProceduralDungeonBuilder
- RoomChecker : AProceduralDungeonBuilder
- RoomMaterial : AProceduralDungeonBuilder
- RoomMaterialInstance : AProceduralDungeonBuilder
- Rooms : FDungeonSpawns
- RoomsSpawned : AProceduralDungeonBuilder
- RoomType : ARoomActor
- RoomTypes : AProceduralDungeonBuilder
- RootBoneName : AAutoTurret
- RootLocation : AALSPlayerCameraManager
- RootOverlay : UPrimaryLayoutWidget, UScoreWidget, UWheelMenu
- RootSceneComponent : AOpenableDoorActor, AWeaponPickupPad
- RotateBackToStartTimerHandle : ASecurityCameraPawn
- RotateMaxThreshold : FALSAnimRotateInPlace
- RotateMinThreshold : FALSAnimRotateInPlace
- RotateRate : FALSAnimGraphGrounded
- RotateTimerHandle : ASecurityCameraPawn
- RotateToAngleEnd : ULineOfSightComponent
- RotateToTargetTimerHandle : ASecurityCameraPawn
- Rotation : FAnimNode_RecoilAnimationNode
- RotationDegrees : UBTTask_Rotate
- RotationLagSpeed : FALSCameraSettings
- RotationMode : AALSBaseCharacter, FALSAnimValues, FALSRotationMode, UALSCharacterAnimInstance
- RotationOffset : ASecurityCameraPawn, FWeaponData_T, FWeaponProjectileStats_T, FWeaponStats_T
- RotationRateCurve : FALSMovementSettings
- RotationScale : FALSAnimGraphGrounded, FAnimNode_RecoilAnimationNode
- RotationSpace : FAnimNode_RecoilAnimationNode
- Round : AMultiplayerGameMode, AMultiplayerGameState, FMatchState
- RoundGoalScore : AMultiplayerGameMode
- RoundMatchState : AMultiplayerGameMode
- RoundState : FMatchState
- RoundText : UScoreWidget
- RoundTime : AMultiplayerGameMode, UMiniGameWidget
- RoundTimeMax : AMultiplayerGameMode
- RoundTimeRemaining : FMatchState
- RoundTimerHandle : AMultiplayerGameMode, ATerminal, UMiniGameWidget
- RoundTitleText : UScoreWidget
- Running : FALSCameraGaitSettings
- Running_ : FALSGait
- RunPhysicsWithNoController : FSDefaultMovementSettings
- RunSpeed : FALSMovementSettings
- RYaw : FALSAnimGraphGrounded