Here is a list of all variables with links to the classes they belong to:
- c -
- CalculatedExits : FDungeonSpawnRoom
- CalculatedRoomBounds : FDungeonSpawnRoom
- CalculatedType : FDungeonSpawnRoom
- Caller : FBoxReplicationData
- Camera : AShipTurret
- CameraAimedSensitivityMultiplier : FGameplayPlayerOptions
- CameraBehavior : AALSBaseCharacter, AALSPlayerCameraManager
- CameraBoom : AQuestExampleCharacter, ATP_ThirdPersonCharacter
- CameraComponent : ASecurityCameraPawn, AShipPawn
- CameraHorizontalSensitivity : FGameplayPlayerOptions
- CameraMaxRotation : ASecurityCameraPawn
- CameraRotateFrequency : ASecurityCameraPawn
- CameraRotateToTargetFrequency : ASecurityCameraPawn
- CameraSensitivity : FGameplayPlayerOptions
- CameraSensitivityBowMultiplier : FGameplayPlayerOptions
- CameraSensitivityLauncherMultiplier : FGameplayPlayerOptions
- CameraSensitivityMeleeMultiplier : FGameplayPlayerOptions
- CameraSensitivityOneHandPistolMultiplier : FGameplayPlayerOptions
- CameraSensitivityRifleMultiplier : FGameplayPlayerOptions
- CameraSensitivityShotgunMultiplier : FGameplayPlayerOptions
- CameraSensitivitySniperMultiplier : FGameplayPlayerOptions
- CameraSensitivityTwoHandPistolMultiplier : FGameplayPlayerOptions
- CameraShake : FWeaponEffects_T
- CameraShakeBaseScale : FWeaponEffects_T
- CameraShakeMaxAccuracyMultiplier : FWeaponEffects_T
- CameraShakeMinAccuracyMultiplier : FWeaponEffects_T
- CameraStopTime : FAimAssist
- CameraTargetRotationTolerance : ASecurityCameraPawn
- CameraTimerHandle : ACustomPlayerCharacter
- CameraVerticalSensitivity : FGameplayPlayerOptions
- CampaignMenu : UMainMenuSystemWidget
- CanRetrace : AEBBullet
- CapsuleComponent : AAutoTurret, AInteractionPingActor, AProjectileBase, AShipPawn, AShipTurret, AWeaponAttachmentPickup, AWeaponPickup
- CapsuleHalfHeight : FWeaponProjectileStats_T, FWeaponSpawnDetails
- CapsuleRadius : FWeaponProjectileStats_T, FWeaponSpawnDetails
- CapsuleTransform : FWeaponSpawnDetails
- Carpet : FFootstepsVFX
- Category : FProfilePicture, FQuestInfo, UQuestButtonWidget
- CategoryComboBox : UChatTextFieldWidget
- CategoryName : AActorBase, AAIControllerBase, ACharacterBase, AInteractablePawn, APlayerControllerBase, APlayerStateBase, UBaseActivatableWidget, UCommonWidgetBase
- CategoryTag : FPickupItemData, FQuestInfo
- CauseOfDeath : FPlayerDeath
- CeilingRootComponent : ABaseRoomActor
- Chainsaw_ : FALSOverlayState
- ChallengesCompleted : FUserProfile
- Character : APlayerStateBase, FTrackedGravityActor, UALSCharacterAnimInstance
- CharacterActorRotation : FALSAnimCharacterInformation
- CharacterBaseInterface : APlayerControllerBase
- CharacterExplosionClampMax : FWeaponProjectileStats_T
- CharacterExplosionClampMaxOutput : FWeaponProjectileStats_T
- CharacterExplosionClampMinOutput : FWeaponProjectileStats_T
- CharacterFallVelocity : AGravityActor, AGravityPhysicsVolume
- CharacterHealthComponent : ACustomCharacterBase
- CharacterInfo : ACharacterBase, FALSAnimValues
- CharacterInterface : USyntyAnimInstance
- CharacterLevel : USkillsListWidget
- CharacterMenu : UMainMenuSystemWidget
- CharacterMode : APlayerControllerBase
- CharacterModel : FCustomCharacterModel, FCustomCreatedCharacter
- CharacterModesMenuData : APlayerControllerBase
- CharacterName : FAISpawnLocationData
- CharacterSaveGameObject : ACharacterBase
- CharacterShootingComponent : ACustomAICharacter
- CharacterSkills : ACharacterBase, APlayerStateBase
- CharacterSkin : FCustomCreatedCharacter
- CharacterState : FAISpawnLocationData
- CharacterTraitsComponent : ACustomAICharacter
- CharacterType : ACustomCharacterBase, ADefenseSystemPawn, AShipPawn
- ChargeFireControllerFeedback : FWeaponEffects_T
- Charisma : FCharacterBaseSkills
- ChatBoxWidget : ACustomHUD
- ChatCategory : UChatTextWidget
- ChatMessage : UChatTextWidget
- ChatScrollBox : UChatBoxWidget
- ChatSystemCategory : UChatBoxWidget
- ChatSystemComponent : ACustomPlayerController
- ChatTextBlock : UChatTextWidget
- ChatTextBox : UChatTextFieldWidget
- ChatTextFieldWidget : UChatBoxWidget
- ChatWidgetClass : ACustomHUD
- ChatWindowOverlay : UHUDLayoutWidget, UMultiplayerHUDLayoutWidget
- Checkbox : UCommonCheckbox
- CheckExistingOverlapDelay : AWeaponPickupPad
- CheckOverlapsDelayTimerHandle : AWeaponPickupPad
- CheckRoomExitCountMin : AProceduralDungeonBuilder
- CheckVisibilityTimerHandle : ADefenseSystemPawn
- ChildStaticMeshes : FSOptimizedComponent
- Class : FDungeonSpecialItem
- CleanCommandString : UChatBoxWidget
- CLF_TurnIP_L180 : FALSAnimTurnInPlace
- CLF_TurnIP_L90 : FALSAnimTurnInPlace
- CLF_TurnIP_R180 : FALSAnimTurnInPlace
- CLF_TurnIP_R90 : FALSAnimTurnInPlace
- ClientAPI : UEpicOnlineGameInstance
- ClientButtons : ULobbyMenuSystem
- ClipSize : FWeaponModifiers, FWeaponStats_T
- Cloned : ULineOfSightComponent
- CloseButton : ULevelSelectionWidget, UModalMenuSystemWidget
- CloseButtonIndex : UModalMenuSystemWidget
- CloseButtonText : FModalData
- Collectables : FUserProfile
- Collision : FSDefaultSkeletalMeshSettings
- CollisionResponseToChannels : FSDefaultSkeletalMeshSettings
- CollisionVolume : AWeaponPickupPad
- ColorAndOpacity : SCircumferenceMarkerWidget, SHitMarkerConfirmationWidget
- ColorType : UModalMenuSystemWidget
- ComboHits : AMeleeWeaponFramework
- ComboTime : AMeleeWeaponFramework
- ComboTimerHandle : AMeleeWeaponFramework
- CommandsPrefix : UChatBoxWidget
- CompanionComponent : ACustomAICharacter
- CompanionContextTimerHandle : ACustomPlayerCharacter
- CompanionDisplayNameTextBlock : UCompanionWidget
- CompanionMasterComponent : ACustomPlayerCharacter
- CompleteColor : UQuestSystemObjectiveWidget
- CompletedObjectives : FQuestOutcome
- Component : FALSComponentAndTransform, FSOptimizedComponent, FSOptimizedStaticMesh
- Components : FOptimizationThread
- Concrete : FFootstepsVFX
- ConnectingRooms : ARoomWithDoorsActor
- const : AEBBullet
- Container : ACustomPlayerController
- content : FNameArray
- ContextOverlay : UInteractionContextWidget
- ContextTextBlock : UInteractionPingWidget, UInteractionTypeWidget, UWaypointWidget
- ContextVerticalBox : UInteractionContextWidget
- ControlledCharacter : AALSPlayerCameraManager
- ControlRotation : UCharacterSaveGame
- CoolDownPercentage : AWeaponPickupPad
- CoolDownTime : AWeaponPickupPad
- CoolDownTimerHandle : AWeaponPickupPad
- Countdown : UMultiplayerGameWidget
- CountDownTextBlock : ULobbyMenuSystem
- CountdownTime : ULobbyMenuSystem
- CountdownTimerHandle : ULobbyMenuSystem
- CountdownTimeTotal : ULobbyMenuSystem
- Crawling : FALSCameraGaitSettings, FALSMovementStanceSettings
- Credits : AInteractableBox, FPlayerQuestStatus, FQuestReward
- CreditsOverlay : UQuestPlayerStats
- CreditsTextBlock : UQuestPlayerStats
- CrewPage : UGameLogWidget
- Crosshair : FWeaponStats_T, UInteractionCrosshairWidget
- CrosshairData : UCrosshairWidget
- CrosshairOpacityLow : UCrosshairWidget
- CrosshairOverlay : UCrosshairWidget, UHUDLayoutWidget, UMultiplayerHUDLayoutWidget
- Crosshairs : UCrosshairWidget
- CrosshairStyle : UCrosshairWidget
- CrosshairUpdateTimerHandle : UCrosshairWidget
- CrosshairWidget : ACustomHUD
- CrosshairWidgetClass : ACustomHUD
- Crouching : FALSCameraGaitSettings, FALSMovementStanceSettings
- Crouching_ : FALSStance
- CrouchingPlayRate : FALSAnimGraphGrounded
- CurrencyCode : UEpicOnlineGameInstance
- CurrentAimAssist : ACustomPlayerCharacter
- CurrentAimAssistTarget : ACustomPlayerCharacter
- CurrentAimAssistTargetHits : ACustomPlayerCharacter
- CurrentAmmo : FWeaponData_T
- CurrentAmmoTextBlock : UWeaponSlotWidget, UWeaponSystemWidget
- CurrentAttempt : UMiniGameWidget
- CurrentCaller : ATerminal
- CurrentCameraRight : ACustomPlayerCharacter
- CurrentCameraUp : ACustomPlayerCharacter
- CurrentCommandTextBlock : UCompanionWidget
- CurrentFocalPointColor : UBTTask_Rotate
- CurrentIndex : UNotificationManager, UQuestNotificationManager
- CurrentInput : UWheelMenu
- CurrentInteractCaller : AInteractableActorWithPrompt
- CurrentInteractionData : UInteractionContextWidget
- CurrentLevel : UMiniGameWidget
- CurrentLockOn : AProjectileWeaponFramework
- CurrentMovementSettings : UALSCharacterMovementComponent
- CurrentNotification : UNotificationManager
- CurrentPlayers : FServerRow
- CurrentProgress : FQuestObjectivesStatus
- currentProgress : UIndicateAchievementProgress
- CurrentQuestPlayer : AQuestLocation
- CurrentQuestText : UQuestLogWidget
- CurrentSaveSlot : UEpicOnlineGameInstance
- CurrentSessionName : UEOSTutorialGameInstance, UEpicOnlineGameInstance
- CurrentState : FCompanionData
- CurrentTarget : ADefenseSystemPawn
- CurrentTimeInSeconds : UReplayViewer
- CurrentTimeText : UReplayViewer
- CurrentTotalAmmoTextBlock : UWeaponSystemWidget
- CurrentValueText : UAttributeBar
- CurrentWeapon : AAutoTurret
- CurrentWeaponAttachments : FWeaponData_T
- CurrentWeaponStats : AWeaponFramework
- CurveName : UCurveExtractor
- CurvesSavePath : UPluginSettings
- CustomAICharacter : ACustomAIController
- CustomInteractionText : FInteractionType
- CustomSkeletalMesh : ACustomCharacterBase
- CustomThrowForceMultiplier : FPhysicsPickupData