Space Plunder
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345678]
 CAActor
 CAAIController
 CACharacter
 CAEQSTestingPawn
 CAGameMode
 CAGameModeBase
 CAGameState
 CAGameStateBase
 CAHUD
 CAPawn
 CAPhysicsVolume
 CAPlayerCameraManager
 CAPlayerController
 CAPlayerState
 CBaseDebugData
 CBaseGameplayTags
 CCDD_MenuExtender
 CCompanionGameplayTags
 CDungeonData
 CDungeonEnums
 CFAIActionEvent
 CFAimAssistStructure representing the parameters for aim assist in a game
 CFAimAssistHitRepresents an aim assist hit
 CFAISpawnLocationData
 CFALSAnimCharacterInformation
 CFALSAnimConfiguration
 CFALSAnimGraphAimingValues
 CFALSAnimGraphFootIK
 CFALSAnimGraphGrounded
 CFALSAnimGraphInAir
 CFALSAnimGraphLayerBlending
 CFALSAnimRotateInPlace
 CFALSAnimTurnInPlace
 CFALSAnimValues
 CFALSCameraGaitSettings
 CFALSCameraSettings
 CFALSCameraStateSettings
 CFALSComponentAndTransform
 CFALSDynamicMontageParams
 CFALSGait
 CFALSGroundedEntryState
 CFALSLeanAmount
 CFALSMantleAsset
 CFALSMantleParams
 CFALSMantleTraceSettings
 CFALSMovementAction
 CFALSMovementDirection
 CFALSMovementSettings
 CFALSMovementStanceSettings
 CFALSMovementState
 CFALSOverlayState
 CFALSRotateInPlaceAsset
 CFALSRotationMode
 CFALSStance
 CFALSTurnInPlaceAsset
 CFALSVelocityBlend
 CFAnimNode_SkeletalControlBase
 CFAnimState_PRAS
 CFAudioPlayerOptions
 CFBehaviorData
 CFBodyPart
 CFBoolHolder
 CFBoxReplicationData
 CUBTS_CheckLineOfSight::FBTSCheckLineOfSightMemory
 CUBTTask_InteractWithTarget::FBTTaskInteractWithTargetMemory
 CUBTTask_Melee::FBTTaskMeleeMemory
 CUBTTask_GetNextPatrolPoint::FBTTaskPatrolMemory
 CUBTTask_PlayMontage::FBTTaskPlayMontageMemory
 CUBTTask_PredictLocation::FBTTaskPredictLocationMemory
 CUBTTask_Reload::FBTTaskReloadMemory
 CUBTTask_Rotate::FBTTaskRotateMemory
 CUBTService_SelectTargetEnemy::FBTTaskSelectTargetMemory
 CUBTService_SelectTargetObject::FBTTaskSelectTargetMemory
 CFCharacterBaseSkills
 CFCharacterComponentRequirements
 CFCharacterEmotions
 CFCharacterInfo
 CFCharacterKarma
 CFCharacterSkillThe FCharacterSkill struct represents a skill of a character
 CUBTS_CheckWeapon::FCheckWeaponMemory
 CFCircumferenceMarkerEntry
 CFCompanionData
 CFCopy_ApplicationRestartRequiredNotification
 CFCrosshairDataStruct representing the data for a crosshair
 CFCustomCharacterModel
 CFCustomCreatedCharacter
 CFDialogueDataValues
 CUAISense_Actions::FDigestedActionProperties
 CFDoOnce
 CFDungeonSpawnRoom
 CFDungeonSpawns
 CFDungeonSpecialItem
 CFEBMaterialResponseMapEntry
 CFFootstepsVFX
 CFGameplayPlayerOptions
 CFGate
 CFGCObject
 CFHostileActorInfo
 CFInputScale_PRAS
 CFInteractionActor
 CFInteractionData
 CFInteractionType
 CFLeaderboardData
 CFMatchState
 CFModalData
 CFMuteAxis
 CFNameArray
 CFNamePair
 CFNetworkPredictionData_Client_Character
 CFPhysicsPickupData
 CFPlayerDeath
 CFPlayerWeaponStateA struct that represents the state of a player's weapon
 CFPlugin
 CUBTS_PredictLocation::FPredictLocationMemory
 CFProgression
 CFQuestGoal
 CFQuestInfoStatus
 CFQuestItemData
 CFQuestObjectivesStatus
 CFQuestOutcome
 CFQuestReward
 CFRecoilAnimData
 CFReplayInfo
 CFReticleSizeDataA struct that represents the outer Image size data for a reticle
 CFRunnable
 CFSavedMove_Character
 CFSDefaultMovementSettings
 CFSDefaultSkeletalMeshSettings
 CFSDefaultStaticMeshSettings
 CFServerRow
 CFSingleMenu
 CFSkill
 CFSOptimizedComponent
 CFSOptimizedStaticMesh
 CFStartRest
 CFStateTreeAimInstanceData
 CFStateTreeCrouchInstanceData
 CFStateTreeEvaluatorCommonBase
 CFStateTreeFindRandomPatrolPointInstanceData
 CFStateTreeMeleeInstanceData
 CFStateTreeMoveToInstanceData
 CFStateTreePlayerTrackerInstanceData
 CFStateTreeReloadInstanceData
 CFStateTreeShootAtTargetInstanceData
 CFStateTreeShootInstanceData
 CFStateTreeTaskCommonBase
 CFStealthData
 CFSteamInputHandle
 CFSteamLeaderboardEntry
 CFSteamLeaderboardHandle
 CFSteamStat
 CFSteamUniqueNetId
 CFTableRowBase
 CFTeamScoreData
 CFTrackedGravityActor
 CFUniqueID
 CFUserSaveGame
 CFWeaponAttachmentsCompatibility
 CFWeaponDebugData
 CFWeaponModifiers
 CFWeaponSpawnDetailsTransform, and Capsule Size when dropping a weapon, or spawning one
 CIAIActionsInterface
 CIAICharacter
 CIAIData
 CIALSAnimInterface
 CIALSCharacterInterface
 CIALSCharacterMovementInterface
 CIALSGravityMovementInterface
 CIBaseInterface
 CIBaseServer
 CICharacterBaseInterface
 CICharacterCustomization
 CICharacterInterface
 CICharacterWeaponPickups
 CIChatInterface
 CICompanionHUD
 CICompanionInterface
 CICompanionMaster
 CIControllerInterface
 CICrosshairInterface
 CICustomAnimInstance
 CIDamageInterface
 CIDefencePawnAnim
 CIDialogueInterface
 CIDifficultyInterface
 CIDungeonRoom
 CIFootstepInterface
 CIGenericTeamAgentInterface
 CIHealthInterface
 CIHitMarkerInterface
 CIHUDInterface
 CIInputKeyInterface
 CIInteractionCrosshair
 CIInteractionHUD
 CIInteractionInterface
 CIInteractionPing
 CIInventoryHUD
 CIIWeaponData
 CILevelSelectInterface
 CIMenuGameModeInterface
 CIMenuSystem
 CIMiniGame
 CIModalInterface
 CIModuleInterface
 CIMultiplayerGM
 CIMultiplayerGS
 CINotificationInterface
 CINotificationManagerInterface
 CInteractionGameplayTags
 CIOnlineGI
 CIOnlineGM
 CIOnlineGS
 CIOnlinePlayerState
 CIOptimizationProxy
 CIPatrolInterfaceAn interface class for patrol functionality
 CIPhysicsPickup
 CIPlayerControllerInterface
 CIPlayerOptions
 CIPlayerStateInterface
 CIPlayFabMenu
 CIProceduralGame
 CIProceduralGM
 CIProjectile
 CIQuestDataInterface
 CIQuestHUDInterface
 CIQuestInterface
 CIQuestLogHUD
 CIQuestPlayer
 CIQuestReporter
 CIQuestTrackerHUD
 CIQuestView
 CIRadialMenu
 CIRecoilInterface
 CIReplayClipInterface
 CIRewards
 CISaveLoad
 CISkillsHUD
 CIStaminaHUD
 CIStealthInterface
 CISyntyAnimInterface
 CIWeapon
 CIWeaponHUDInterface
 CIWeaponPickupInterface
 CIWidgetLayout
 CLeaderboardData
 CModuleRules
 CQuestGameplayTags
 CSLeafWidget
 CSteamFriendsData
 CSteamInputData
 CSyntyData
 CTargetRules
 CUActorComponent
 CUAimAssistComponentThis class provides aim assist functionality for player controllers in a game
 CUAIPerceptionComponent
 CUAISense
 CUAISenseConfig
 CUAnimationModifier
 CUAnimGraphNode_SkeletalControlBase
 CUAnimInstance
 CUAnimNotify
 CUAnimNotifyState
 CUAudioComponent
 CUBlueprintAsyncActionBase
 CUBlueprintFunctionLibrary
 CUBoxComponent
 CUBTDecorator
 CUBTService
 CUBTTask_BlackboardBase
 CUBTTaskNode
 CUCharacterComponentRepresents a character component that can be added to an actor
 CUCharacterMovementComponent
 CUCharacterShootingComponentComponent responsible for managing the shooting behavior of a character
 CUCheatManager
 CUCommonActivatableWidget
 CUCommonButtonBase
 CUCommonTabListWidgetBase
 CUCommonUserWidget
 CUDamageType
 CUDataAsset
 CUDeveloperSettings
 CUGameInstance
 CUInterface
 CUObject
 CUPawnSensingComponent
 CUPhysicalHitReactionsComponentThis component handles physical hit reactions for a character
 CUProceduralMeshComponent
 CUSaveGame
 CUUserWidget
 CUWidget
 CWeaponGameplayTags